This was my first Unreal Engine 5 project to learn and understand the software. I had previously used Unreal Engine 4 before a couple years go but there was a steep learning curve to understand how to use it. After creating this game I had a way better understanding of how to use it. The game is a rougelike where you enter a castle and after each enemy you kill they have a chance to drop an item after they die. After 4 floors, you fight a boss the enter the next part of the castle.
This projects goal was to be able to be able to make a game in Unreal Engine 5. There are a couple of inspirations that can be notice if you play the game. The dialogue system is based off of Animal Crossing’s dialogue where each letter makes a different vocal sound. Another fun fact is when the player makes a successful parry or block you can hear a big metal clang that is from the anime Berserk.
I learned a lot of things from this project, understanding Unreal Engine 5’s Blueprint Editor, how to write code for video game combat, and lastly how create a dialogue system for a video game. All of these experiences will help me later down the line creating better and more ploished video game experiences.
Dialogue System
Working combat system with the player being able to attack, parry, and block